

Thank you so much.”ĭeath Stranding is a little like an acid trip - you can try to explain it with words, but only having the experience for yourself can really convey what it’s like. That’s why I created a knot, so that I will never be parted from you ever. “What I want to say is that I’m connected to everyone and this connection I don’t want to lose. He tells the audience - a collection of Sony Music and RCA executives - about knots, of all things. “The game’s about connecting the world,” he says, trying to explain what Death Stranding means. He stumbles over his words while he speaks under stage lights during an event feting Death Stranding, his long-anticipated, extremely weird, extremely Kojima game. “I had nothing around me,” says Kojima, 56, “but a dream and a passion to create.” As he worked to build Kojima Productions, the company he started after leaving Konami, he realized that, in fact, he had spent his life building connections with fellow creative types, like Guillermo Del Toro and F. The celebrated video game auteur had just left Konami, his corporate and creative home of 30 years.

Nearly four years ago, Hideo Kojima felt alone in the world.
